![]() ![]() ![]() These are free of charge, in that you can see them as the credits play, moving from your own images (basically a selection of screenshots) to the ones which were already on the camera and the accidental selfie you took as you picked it up. At the very end of the game you get access to the images on the camera as if you've had them developed. So the idea is that you find a camera in a bag as you play and you can use the leftover film to take your own pictures as you explore. I think the big thing with the official Firewatch prints is that I felt like the game was caught between two art styles. There are going to be spoilers ahead because they're unavoidable in this discussion: I wanted to talk about the differences between the two experiences, not least because paying to have your roll of in-game film developed is an optional part of the experience of Firewatch. While I was playing the game I also ordered a set of my own screenshots from a photo print service in the UK. My official Firewatch photos arrived a few weeks ago at my parents' house and I've just got around to picking them up.
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